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Additional Student Resources
Chapter 0: Introduction to Computers and Programming Languages
Chapter 1: Introduction to Object-Oriented Programming and Software Development
Chapter 2: Java Programming Basics
Chapter 3: Numerical Data
Chapter 4: Defining Instantiable Classes
Chapter 5: Processing Input with Applets
Chapter 6: Selection Statements
Chapter 7: Repetition Statements
Chapter 8: Characters and Strings
Chapter 9: Arrays
Chapter 10: Sorting and Searching
Chapter 11: File Input and Output
Chapter 12: Reusable Classes and Packages
Chapter 13: GUI Objects and Event-Driven Programming
Chapter 14: Inheritance and Polymorphism
Chapter 15: Class Roster Maintenance Program
Chapter 16: Recursive Algorithms
Additional Student Resources
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Predefined Classes
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UML Diagrams
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Answers to Quick Checks
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Compiler How-To
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Source Code for Sample Programs
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Additional Topics
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Javadoc Information
Swing Applet
Adding the main Method to Instantiable Classes
Nondisappearing Shapes
Vector Sample Program
Linked Lists and Dynamic Allocation
More File I/O
Swing Classes
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