Foreword Chess is a game that provides a splendid
vehicle for displaying human intelligence in a competitive environment. During
the past 30 years, it has also served as a platform for determining the extent
to which machines can emulate intelligent behavior. Many chess programs are
available for today's computers. Chess machines, comprising a computer and a
chess-playing program, are now capable of defeating even the strongest human
players. The ultimate challenge took place in 1997, when IBM's Deep Blue chess
machine defeated the World Champion Garry Kasparov in a six-game match. The
essence of this machine are logic circuits, algorithms, and software-coupled
with people who know how to use these resources. Although all of these factors
are crucial, the greatest leap forward, in terms of chess playing strength,
was made when extremely powerful logic circuits were developed. Most of these
circuits are used in general purpose computers, but some are specialized for
the chess playing application. A key reason why the Deep Blue machine is so
strong is that it can evaluate about 200 million chess positions in one second.
This textbook deals with logic circuits and explains how they are designed.
We have included in the book the moves from the decisive sixth game of the match
to remind the reader of the incredible possibilities that are attainable with
well-designed logic circuits. Deep Blue played with the white pieces.
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