May 2000
(Corresponds to Chapter 12 in your text)
Can playing violent video games increase aggression?
Playing violent video games like Doom, Wolfenstein 3D or Mortal Kombat can increase a
person's aggressive thoughts, feelings and behavior both in laboratory settings and in
actual life, according to two studies appearing in the April, 2000 (Vol. 78, No. 4) issue
of the American Psychological Association's Journal of Personality and Social
Psychology. Furthermore, violent video games may be more harmful than
violent television and movies because they are interactive, very engrossing and require
the player to identify with the aggressor, say the researchers.
"One study reveals that young men who are habitually aggressive may be especially
vulnerable to the aggression-enhancing effects of repeated exposure to violent
games," said psychologists Craig A. Anderson and Karen E. Dill. "The other study
reveals that even a brief exposure to violent video games can temporarily increase
aggressive behavior in all types of participants."
The first study involved 227 college students who completed a measure of trait
aggressiveness and reported their actual aggressive behaviors (delinquency) in the recent
past. They also reported their video game playing habits. "We found that students who
reported playing more violent video games in junior and high school engaged in more
aggressive behavior," said lead author Anderson, of Iowa State University. "We
also found that amount of time spent playing video games in the past was associated with
lower academic grades in college."
In the second study, 210 college students played either a violent (Wolfenstein 3D) or
nonviolent video game (Myst). A short time later, the students who played the violent
video game punished an opponent (received a noise blast with varying intensity) for a
longer period of time than did students who had played the nonviolent video game.
"Violent video games provide a forum for learning and practicing aggressive
solutions to conflict situations," said Dr. Anderson. "In the short run, playing
a violent video game appears to affect aggression by priming aggressive thoughts.
Longer-term effects are likely to be longer lasting as well, as the player learns and
practices new aggression-related scripts that can become more and more accessible for use
when real-life conflict situations arise."
"One major concern is the active nature of the learning environment of the video
game," say the authors. "This medium is potentially more dangerous than exposure
to violent television and movies, which are known to have substantial effects on
aggression and violence."
The article is entitled Video Games and Aggressive Thoughts, Feelings, and
Behavior in the Laboratory and in Life, by Craig A. Anderson and Karen E.
Dill.
Read the full text of the
article and answer the questions about the research. By pressing the SUBMIT button at
the bottom of the page, the results will be sent to your instructor via email.
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