Explanation:
This applet enables you to simulate all sorts of collisions between two
objects and between an object and a wall. It can help you simulate most
of the situations discussed in Sections 7.4 and 8.2. A value of "1"
for eta makes the collision perfectly elastic, a value of "0"
makes it perfectly inelastic. Note that momentum is conserved in all inertial
frames of reference. |