Forward Thinking about Chapter 9
The image of the boy Nicky transfixed by the TV screen, in the Off
101 cartoon by Chris Suddick (Composing Cyberspace, p. 388),
captures the seemingly hypnotic hold that this medium has on our
society -- a society where half the children have TV sets in their
bedrooms, where about 80 percent of households have VCRs, and where
daily family TV use averages nearly 8 hours. The announcement in the
surrounding cartoon panels of "National TV Turn-Off Week" and the
parental admonition to "find something else to do!" also capture our
ambivalence and concern about the medium, including the fear that
many parents have about the negative effects of TV on learning and
growing. The irony of the final panel, of course, is that the
"something else" Nicky finds to do, a computer activity, looks very
much like his previous activity: once again he's sitting and staring
into an electronic appliance. The cartoon implicitly asks us whether
there is any substantial difference in benefit for children between
these two media, a question at the heart of this chapter.
As more Americans buy home computers and more schools integrate
computer technology, the dilemma illustrated by Nicky is becoming
increasingly common. Already some evidence indicates that
networked computers are competing with TV for the time of both
children and adults. As of mid-1997, surveys found that almost 28
million Americans over the age of 18 were regular Internet users.
Sixty-four percent of U.S. public schools had some connection to the
Internet by 1997, although only 14 percent of actual classrooms,
labs, and school libraries had their own Internet
connection.1 But even in college, where computer and
network access is more widespread, the crucial questions for students
and educators alike are: What uses should be made of these new media? What are the advantages and disadvantages of computers for teaching and learning? How does technology promise to change our educational system, and to what extent should we embrace those changes?
Like TV before it, computer technology has been both lauded for its
educational potential and criticized for its shortcomings. The
Suddick cartoon doesn't indicate what Nicky is using his computer
for, although he appears to be as passive as he was when watching TV:
his hands are not on the keyboard or mouse, and his eyes are even
more mesmerized than before. In sharp contrast,
Claudia Wallis describes in this chapter
the highly active and interactive uses of computers at a
well-equipped New York prep school. She characterizes the ways that
students use advanced technology to make discoveries, conduct
discussions, and collaborate on projects as a "learning revolution."
On the contrary, former computer hacker
Clifford Stoll argues, computers are not
essential to the most important kinds of learning, and only live
teachers can provide the inspiration students need most. Stoll
questions the social priority of heavy spending to wire schools,
when student-to-teacher ratios remain high and other needs go unmet.
While Kelly A. Zito acknowledges problems
such as uneven access, student resistance, and ideological issues in
the delivery of
instructional technologies,
she describes successful experiments with electronic collaboration
and multimedia course materials from Cornell UniversityÕs Engineering
School. Monty Neill criticizes the
seemingly irreversible trend to computerize education, arguing that
these technologies are being used to perpetuate and extend the most
egregious aspects of our economic system. Like Stoll, he claims that
computers are used less to promote critical thinking than to produce
"thinking machines." Finally, the fear that computers may be
programming us more than we program them is dramatized in an excerpt
from Orson Scott Card's bestselling science
fiction novel, Ender's Game. In this selection, the schooling
of 6-year-old Ender Wiggin is being conducted by a vivid and violent
video game (one perhaps not so different from what Nicky is playing
in the Suddick cartoon?).
Before reading these selections, it might be helpful to consider your own experiences and attitudes about using computers in school. For example,
1. How much access did you have to computers in primary school, middle school, high school, or college? What activities did you use computers for and for which classes? How were these activities integrated with your other schoolwork? What uses, if any, did you make of a local network, such as a class or school electronic bulletin board or discussion area? What uses, if any, did you make of the Internet or World Wide Web?
2. Many students report in surveys that technology helps them learn. Think of a few specific classroom uses that you, or someone you know, made of computer technology. In each case, what do you think was the educational purpose of this activity or exercise? What did you learn, and how useful did you find it? How would you compare this activity or exercise with a similar one that doesn't require computer technology?
3. You likely have heard some of the discussion about efforts to make more computer technology, including Internet connections, available for schools. What plans are you aware of for your school or a local school you're familiar with? What's your impression of the rationale for these efforts -- why do you think many educators and administrators want to equip schools with more technology? What resistance or alternative arguments have you heard that question this rationale?
4. How do you picture school classrooms 25 years into the future? What uses do you imagine will be made of emerging technologies? Try sketching out two visions of "the classroom of the future" -- one ideal or utopian vision, which represents your best hope, and one dystopian vision, which represents your worst fears about technology and education.
5. If you currently have access to a computer lab, classroom, or networked computers equipped with electronic discussion software, discuss with fellow readers any of the issues raised here.
1Richard J. Coley, John
Cradler, and Penelope K. Engel, Computers and Classrooms: The
Status of Technology in U.S. Schools (Educational Testing
Service, May, 1997). Other statistics cited here are from a special
section of the San Jose Mercury News, "Behind the Wave:
Consequences of the Digital Age" (Section S, March 2, 1997), compiled
by the paper's telecommunications reporting team. Sources cited by
the Mercury News include Veronis, Suhler & Associates Inc.;
Georgia Institute of Technology; National Telecommunications and
Information Administration; and Nielsen Media Research.
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